Grand Blue

Grand Blue Traits Tier List (Roblox)

Updated 2026-09-13 · 2-slot builds

Grand Blue (Roblox) · Eternal Pose · Early Access. Perk table + recommended 2-slot builds. Not a third equipped slot.

Per-tier detail

NameTierRarityPerk / why
CopycatSMythicStore the last non-fruit skill that hit you; press X within 30 seconds to cast it back.
GaudySMythicUnlocks a fourth accessory slot for extra gear flexibility.
Limit BreakerSMythicUpgrade your skills one additional time.
ManiacSMythicAbove 50% HP deal 10% less damage; below 50% deal 25% more and take 15% less.
PyromaniacSLegendaryBurn effects build 25% faster and tick 25% harder.
AdrenalineARareKnockdown or defeat restores 10% HP and full energy (30s cooldown).
ArrogantAEpicDeal 15% more damage while above 90% HP.
AssassinAEpicFirst attack from out of combat deals +25% damage (+30% from behind).
Beast TamerAMythicEquip an additional pet.
ChameleonAEpicStanding still for 4 seconds activates cloak.
Glass CannonALegendaryDeal 15% more damage and take 15% more damage.
GourmandARareFood buffs are 25% stronger and last 25% longer.
ProdigyAEpic+15% to EXP, Skill EXP, Pet EXP, and Lifeskill EXP.
ProtagonistALegendaryOnce per fight below 20% HP: +10% damage and damage reduction for 8 seconds, scaling with Willpower.
Second WindAEpicOnce per fight below 20% max HP: restore all energy and gain hyperarmor for 5 seconds.
Sturdy GuardAEpicOnce every 20 seconds, guard holds through a hit that would have broken it.
AthleteBUncommonDashes recharge 40% faster out of combat and 20% faster in combat.
Battle TempoBLegendaryLanding hits builds up to +7.5% damage; taking hits drains to -7.5%; resets out of combat.
CowardBUncommonBelow 30% HP, gain a speed burst while not attacking.
Escape ArtistBRareGain a temporary speed burst when standing up from a knockdown.
Iron WillBRareAttacks dealing over 10% of your HP deal 10% less damage.
Man of SteelBMythicAttacks dealing less than 3% of your HP will not stun you.
MarathonerBEpicWhile running unhit: build +0.5 speed/sec up to +4; hit resets stacks.
NimbleBRareUnlocks one additional dash charge.
PredatorBLegendaryDeal 20% more damage to enemies at low health.
ClimberCUncommonGrants a second climb so you can reach higher ledges.
Enduring SpeedCCommonNo longer slowed when energy is low.
VengefulCUncommonWhen hit, stack +1% damage per hit (max 10%) until your next attack.
BargainerDCommonNon-premium NPC shop items cost 10% less.
DiverDCommonDoubles lung capacity so oxygen lasts twice as long underwater.
Early BirdDUncommonDuring daytime: +1 Speed and +5% damage.
Garbage CollectorDCommonCrates and barrels drop twice as many items when broken.
HoarderDCommonLose 50% less Gold when defeated or pickpocketed.
Night OwlDUncommonAt night: +1 Speed and +5% damage.
PitcherDCommonThrown rocks travel twice as fast.

Recommended 2-slot builds

BuildSlot pairNotes
ComebackManiac + Second Wind / ArrogantHP-threshold damage swing; keep above/below 50% intentionally.
MirrorCopycat + Arrogant / AssassinReflect last non-fruit skill; open from stealth or high HP.
UtilityGaudy + Prodigy / AdrenalineFourth accessory + EXP or recovery.
PowerLimit Breaker + ManiacWhen a Mythic lands — extra skill upgrade plus comeback damage.
ConditionalFlame → Pyromaniac · Mink/night → Night OwlSwaps preferred in storage — still only two equipped slots.

Mythic band 0.15% · ~0.025% per Mythic trait · codes are not a Mythic plan.

How we band

Early Access community consensus. Two active trait slots (+ storage). Mythic band is 0.15% (~0.025% per Mythic). Rarity ≠ automatic tier — Man of Steel is Mythic but mid power.

FAQ

How many trait slots do I have?
Two active slots (Trait 1 and Trait 2) plus Trait Storage for banked picks. Builds on this page are 2-slot pairs.
What are the best traits overall?
Maniac, Copycat, Gaudy, Pyromaniac, and Limit Breaker lead the S band. Pair two complementary perks rather than chasing three equipped slots.
What are Mythic trait odds?
Mythic band is about 0.15% per spin, roughly 0.025% per individual Mythic trait. Codes help rerolls but are not a Mythic plan.
Should I keep Man of Steel?
Man of Steel is Mythic rarity but mid combat power (anti-stun on tiny hits). Keep it if you lack better Mythics; otherwise bank it and chase Maniac / Copycat / Limit Breaker.

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