Grand Blue Traits Tier List (Roblox)
Updated 2026-09-13 · 2-slot buildsGrand Blue (Roblox) · Eternal Pose · Early Access. Perk table + recommended 2-slot builds. Not a third equipped slot.
Summary
All traits →A
Per-tier detail
| Name | Tier | Rarity | Perk / why |
|---|---|---|---|
| Copycat | S | Mythic | Store the last non-fruit skill that hit you; press X within 30 seconds to cast it back. |
| Gaudy | S | Mythic | Unlocks a fourth accessory slot for extra gear flexibility. |
| Limit Breaker | S | Mythic | Upgrade your skills one additional time. |
| Maniac | S | Mythic | Above 50% HP deal 10% less damage; below 50% deal 25% more and take 15% less. |
| Pyromaniac | S | Legendary | Burn effects build 25% faster and tick 25% harder. |
| Adrenaline | A | Rare | Knockdown or defeat restores 10% HP and full energy (30s cooldown). |
| Arrogant | A | Epic | Deal 15% more damage while above 90% HP. |
| Assassin | A | Epic | First attack from out of combat deals +25% damage (+30% from behind). |
| Beast Tamer | A | Mythic | Equip an additional pet. |
| Chameleon | A | Epic | Standing still for 4 seconds activates cloak. |
| Glass Cannon | A | Legendary | Deal 15% more damage and take 15% more damage. |
| Gourmand | A | Rare | Food buffs are 25% stronger and last 25% longer. |
| Prodigy | A | Epic | +15% to EXP, Skill EXP, Pet EXP, and Lifeskill EXP. |
| Protagonist | A | Legendary | Once per fight below 20% HP: +10% damage and damage reduction for 8 seconds, scaling with Willpower. |
| Second Wind | A | Epic | Once per fight below 20% max HP: restore all energy and gain hyperarmor for 5 seconds. |
| Sturdy Guard | A | Epic | Once every 20 seconds, guard holds through a hit that would have broken it. |
| Athlete | B | Uncommon | Dashes recharge 40% faster out of combat and 20% faster in combat. |
| Battle Tempo | B | Legendary | Landing hits builds up to +7.5% damage; taking hits drains to -7.5%; resets out of combat. |
| Coward | B | Uncommon | Below 30% HP, gain a speed burst while not attacking. |
| Escape Artist | B | Rare | Gain a temporary speed burst when standing up from a knockdown. |
| Iron Will | B | Rare | Attacks dealing over 10% of your HP deal 10% less damage. |
| Man of Steel | B | Mythic | Attacks dealing less than 3% of your HP will not stun you. |
| Marathoner | B | Epic | While running unhit: build +0.5 speed/sec up to +4; hit resets stacks. |
| Nimble | B | Rare | Unlocks one additional dash charge. |
| Predator | B | Legendary | Deal 20% more damage to enemies at low health. |
| Climber | C | Uncommon | Grants a second climb so you can reach higher ledges. |
| Enduring Speed | C | Common | No longer slowed when energy is low. |
| Vengeful | C | Uncommon | When hit, stack +1% damage per hit (max 10%) until your next attack. |
| Bargainer | D | Common | Non-premium NPC shop items cost 10% less. |
| Diver | D | Common | Doubles lung capacity so oxygen lasts twice as long underwater. |
| Early Bird | D | Uncommon | During daytime: +1 Speed and +5% damage. |
| Garbage Collector | D | Common | Crates and barrels drop twice as many items when broken. |
| Hoarder | D | Common | Lose 50% less Gold when defeated or pickpocketed. |
| Night Owl | D | Uncommon | At night: +1 Speed and +5% damage. |
| Pitcher | D | Common | Thrown rocks travel twice as fast. |
Recommended 2-slot builds
| Build | Slot pair | Notes |
|---|---|---|
| Comeback | Maniac + Second Wind / Arrogant | HP-threshold damage swing; keep above/below 50% intentionally. |
| Mirror | Copycat + Arrogant / Assassin | Reflect last non-fruit skill; open from stealth or high HP. |
| Utility | Gaudy + Prodigy / Adrenaline | Fourth accessory + EXP or recovery. |
| Power | Limit Breaker + Maniac | When a Mythic lands — extra skill upgrade plus comeback damage. |
| Conditional | Flame → Pyromaniac · Mink/night → Night Owl | Swaps preferred in storage — still only two equipped slots. |
Mythic band 0.15% · ~0.025% per Mythic trait · codes are not a Mythic plan.
How we band
Early Access community consensus. Two active trait slots (+ storage). Mythic band is 0.15% (~0.025% per Mythic). Rarity ≠ automatic tier — Man of Steel is Mythic but mid power.
FAQ
How many trait slots do I have?
Two active slots (Trait 1 and Trait 2) plus Trait Storage for banked picks. Builds on this page are 2-slot pairs.
What are the best traits overall?
Maniac, Copycat, Gaudy, Pyromaniac, and Limit Breaker lead the S band. Pair two complementary perks rather than chasing three equipped slots.
What are Mythic trait odds?
Mythic band is about 0.15% per spin, roughly 0.025% per individual Mythic trait. Codes help rerolls but are not a Mythic plan.
Should I keep Man of Steel?
Man of Steel is Mythic rarity but mid combat power (anti-stun on tiny hits). Keep it if you lack better Mythics; otherwise bank it and chase Maniac / Copycat / Limit Breaker.